Google 3d map view5/8/2023 To give you access to the WebGL rendering context of the map and handle any objects you want to render there, WebGL Overlay View exposes a set of five hooks into the lifecycle of the WebGL rendering context of the vector basemap. To load your map with a set tilt and rotation, you can provide a value for the `tilt` and `heading` properties when you create the map:Ĭonst webglOverlayView = new To learn more about using Map IDs and the vector map, see the documentation. It’s also strongly recommended that you enable Tilt and Rotation when you create your Map ID, otherwise your map will be constrained to the default top-down view - in short, you won’t be able to move your map in three-dimensions. To use WebGL Overlay View, you’ll need a Map ID with the vector map enabled. To learn more about WebGL, check out the documentation from the Khronos Group, the designers and maintainers of WebGL. On its own, the browser is not able to handle the heavy computation needed to render objects in 3D space, but using WebGL it is able to pass those processes off to be handled by the GPU, which is purpose built to handle such computations. WebGL is a low-level browser API, originally authored by the Mozilla Foundation, that gives you access to the rendering and processing power of the graphics processing unit (GPU) on client devices, such as mobile phones and computers, in your web apps. Today, we’re going to give you a quick overview of the new WebGL-powered features of the Maps JavaScript API, so that you have all the knowledge you need to get started creating next generation mapping experiences.
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